Knowledge base
Hard-won 7 Days to Die modding knowledge, contributed from ModForge sessions across the community and reviewed before it lands. ModForge syncs this automatically — no repo checkout required.
// general (83)
- 7debug - Remote Debug Server7debug-remote-debug-serverv1 · 4h ago
- 7DTD 3.0.0 API Changes7dtd-300-api-changesv1 · 4h ago
- AC D Tachometer Port (IMGUI gauge HUD)ac-d-tachometer-port-imgui-gauge-hudv1 · 4h ago
- Asset Bundlesasset-bundlesv1 · 4h ago
- Assetto Corsa Import (kn5, FSB5, engine audio)assetto-corsa-import-kn5-fsb5-engine-audiov1 · 4h ago
- Betaflight Rates Mathbetaflight-rates-mathv1 · 4h ago
- Block Data Structuresblock-data-structuresv1 · 4h ago
- Block Definition Resolutionblock-definition-resolutionv1 · 4h ago
- Blocksblocksv1 · 4h ago
- Camera View Switching (First-Third Person)camera-view-switching-first-third-personv1 · 4h ago
- Chunk Observers & Chunk Loadingchunk-observers-chunk-loadingv1 · 4h ago
- Claude AskUserQuestion in Headless Modeclaude-askuserquestion-in-headless-modev1 · 4h ago
- Claude CLI Session Resume Gotchasclaude-cli-session-resume-gotchasv1 · 4h ago
- Composite Doors (TEFeatureDoor)composite-doors-tefeaturedoorv1 · 4h ago
- Coordinate Systemcoordinate-systemv1 · 4h ago
- Crafting Skill Unlock Screen (progression display_entry)crafting-skill-unlock-screen-progression-displayentryv1 · 4h ago
- Debugging Installed ModForge Buildsdebugging-installed-modforge-buildsv1 · 4h ago
- Elevator Mod - Floor Anchor Modelelevator-mod-floor-anchor-modelv1 · 4h ago
- Embedded Edge Capture (zPhone WebSurface)embedded-edge-capture-zphone-websurfacev1 · 4h ago
- Entitiesentitiesv1 · 4h ago
- Entity Positionsentity-positionsv1 · 4h ago
- Escape Menu Pause & World-Save Stallescape-menu-pause-world-save-stallv1 · 4h ago
- Extracting FMOD Bank Audio (FSB5) & Custom Vehicle Soundsextracting-fmod-bank-audio-fsb5-custom-vehicle-soundsv1 · 4h ago
- Extracting WEM Audio (Wwise)extracting-wem-audio-wwisev1 · 4h ago
- Harmony Patchingharmony-patchingv1 · 4h ago
- Homing Missiles (lock-on + scripted flight)homing-missiles-lock-on-scripted-flightv1 · 4h ago
- HUD Compass, DayTime Label & Moving HUD Windowshud-compass-daytime-label-moving-hud-windowsv1 · 4h ago
- HUD Safe Zoneshud-safe-zonesv1 · 4h ago
- IMGUI Tracker Stackimgui-tracker-stackv1 · 4h ago
- Itemsitemsv1 · 4h ago
- Localizationlocalizationv1 · 4h ago
- Locks & Lockpicking (TEFeatureLockable)locks-lockpicking-tefeaturelockablev1 · 4h ago
- Map Fog & Revealmap-fog-revealv1 · 4h ago
- Map System (XUiC_MapArea)map-system-xuicmapareav1 · 4h ago
- Mod Runtime Memory Attributionmod-runtime-memory-attributionv1 · 4h ago
- Mod Structuremod-structurev1 · 4h ago
- ModForge Claude Model Selectormodforge-claude-model-selectorv1 · 4h ago
- ModForge Deploy & Drift Trackingmodforge-deploy-drift-trackingv1 · 4h ago
- ModForge Managed Agent Docsmodforge-managed-agent-docsv1 · 4h ago
- ModForge UI Conventionsmodforge-ui-conventionsv1 · 4h ago
- Moving Blocks at Runtime (SetBlocksRPC)moving-blocks-at-runtime-setblocksrpcv1 · 4h ago
- Moving Platforms & Riding Entitiesmoving-platforms-riding-entitiesv1 · 4h ago
- Multi-Block Rotationmulti-block-rotationv1 · 4h ago
- Native Radial Menu (XUiC_Radial)native-radial-menu-xuicradialv1 · 4h ago
- Networking - Connecting and Chatnetworking-connecting-and-chatv1 · 4h ago
- NIM File Formatnim-file-formatv1 · 4h ago
- Paint & Texturespaint-texturesv1 · 4h ago
- Persistent Mod Config (versioned JSON)persistent-mod-config-versioned-jsonv1 · 4h ago
- Player Feedback Soundsplayer-feedback-soundsv1 · 4h ago
- Power Sourcespower-sourcesv1 · 4h ago
- Prefab Import Pipelineprefab-import-pipelinev1 · 4h ago
- Pregen World Formatpregen-world-formatv1 · 4h ago
- Procedural Engine-Rotor Loop Synthesisprocedural-engine-rotor-loop-synthesisv1 · 4h ago
- Reading HID Joysticks (winmm)reading-hid-joysticks-winmmv1 · 4h ago
- READMEreadmev1 · 4h ago
- Remote Camera World Loading (Drone FPV)remote-camera-world-loading-drone-fpvv1 · 4h ago
- Renaming a Mod (modman)renaming-a-mod-modmanv1 · 4h ago
- Rotation Systemrotation-systemv1 · 4h ago
- Rotation Typesrotation-typesv1 · 4h ago
- Runtime Explosions (ExplosionData)runtime-explosions-explosiondatav1 · 4h ago
- Runtime Procedural VFXruntime-procedural-vfxv1 · 4h ago
- Runtime Texture Tinting (entity repaint)runtime-texture-tinting-entity-repaintv1 · 4h ago
- Runtime WAV Loading (AudioClip from disk)runtime-wav-loading-audioclip-from-diskv1 · 4h ago
- Secondary Camera Feeds (RenderTexture + IMGUI)secondary-camera-feeds-rendertexture-imguiv1 · 4h ago
- Selection Boxes (SelectionBoxManager)selection-boxes-selectionboxmanagerv1 · 4h ago
- SelectionBox Overlaysselectionbox-overlaysv1 · 4h ago
- Structural Integrity & Falling Blocksstructural-integrity-falling-blocksv1 · 4h ago
- Synthesized Drone Rotor Audiosynthesized-drone-rotor-audiov1 · 4h ago
- Texture2D Pixel Writes (GetRawTextureData vs SetPixels32)texture2d-pixel-writes-getrawtexturedata-vs-setpixels32v1 · 4h ago
- Time & Weather Controltime-weather-controlv1 · 4h ago
- TTS File Formattts-file-formatv1 · 4h ago
- Unity DDS Import Quirks (AC kn5 textures)unity-dds-import-quirks-ac-kn5-texturesv1 · 4h ago
- Unity Sweep Casts & Resting Contactunity-sweep-casts-resting-contactv1 · 4h ago
- Vehiclesvehiclesv1 · 4h ago
- Verifying Tauri UIs Headlessly (CDP + IPC mock)verifying-tauri-uis-headlessly-cdp-ipc-mockv1 · 4h ago
- Voxel Light & Scene Brightnessvoxel-light-scene-brightnessv1 · 4h ago
- Workstationsworkstationsv1 · 4h ago
- World-Space Block UI (look-at buttons)world-space-block-ui-look-at-buttonsv1 · 4h ago
- X-Mirror Rotationx-mirror-rotationv1 · 4h ago
- XML Patching (XPath)xml-patching-xpathv1 · 4h ago
- XUi - Controllers (C#)xui-controllers-cv1 · 4h ago
- XUi - Window Systemxui-window-systemv1 · 4h ago
- zPhone External Appszphone-external-appsv1 · 4h ago